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 * ====================================================================
 */
#ifndef HEADER_SPECK_LCL_H
#define HEADER_SPECK_LCL_H

#define SPECK_TYPE16	uint16_t
#define SPECK_TYPE32	uint32_t
#define SPECK_TYPE64	uint64_t

#define ROR16(x, r) ((x >> r) | (x << ((sizeof(SPECK_TYPE16) * 8) - r)))
#define ROL16(x, r) ((x << r) | (x >> ((sizeof(SPECK_TYPE16) * 8) - r)))

#define ROR32(x, r) ((x >> r) | (x << ((sizeof(SPECK_TYPE32) * 8) - r)))
#define ROL32(x, r) ((x << r) | (x >> ((sizeof(SPECK_TYPE32) * 8) - r)))

#define ROR64(x, r) ((x >> r) | (x << ((sizeof(SPECK_TYPE64) * 8) - r)))
#define ROL64(x, r) ((x << r) | (x >> ((sizeof(SPECK_TYPE64) * 8) - r)))

#define R16(x, y, k) (x = ROR16(x, 7), x += y, x ^= k, y = ROL16(y, 2), y ^= x)
#define RR16(x, y, k) (y ^= x, y = ROR16(y, 2), x ^= k, x -= y, x = ROL16(x, 7))

#define R32(x, y, k) (x = ROR32(x, 8), x += y, x ^= k, y = ROL32(y, 3), y ^= x)
#define RR32(x, y, k) (y ^= x, y = ROR32(y, 3), x ^= k, x -= y, x = ROL32(x, 8))

#define R64(x, y, k) (x = ROR64(x, 8), x += y, x ^= k, y = ROL64(y, 3), y ^= x)
#define RR64(x, y, k) (y ^= x, y = ROR64(y, 3), x ^= k, x -= y, x = ROL64(x, 8))

#endif
